Krarim
Total = +31
Stats
-1 ST
+1 DX
Advantages
Fearlessness L5 +10
Unfazable +10
Taunt +5
Eidetic Memory L1 +30
Magic Resistance +6
Giant Defence +10
Resistent to Poison +5
Disadvantages
Reputation -2 ( In all Balimerian Lands, All the Time,As Thieves and Nuissances. ) -10
Curious L3 -15
Kleptomania -15
Reduced Move L1 -10
Skills
Throwing at 4pts
Notes
Krarim use ST -4 when Jumping
Krarim can only learn Clerical Magic
Krarim get a +2 to Initiative in Surprise situations, if they are alone and in Leather Armor or less, or are well in front of their party