Racial Advantages, Disadvantages and Skill Descriptions

1/ Giant Defence

Dwarves, Gnomes, Halflings and Krarim get a +2 to their Dodge Active Defence when fighting Humaniods over 7' Tall

ie; Bugbears, Ogres, Titans, Giants & Giantkin, Trolls and Really Tall Humans

 

2/Elven Secret Door Skill

This is a special observation skill particular to Elves ( and any other race the GM decides on)

0 - 5  Nothing is Seen

6 - 9 Sees Concealed Door

10+ Sees Secret Door

0 -1 Nothing is Seen

2 - 7 Sees Concealed Door

8 + Sees Secret Door

 

3/ Gnomish Magery Restriction

Gnomes because of their particular nature can only learn spells from the Illusion and Light Spells and Magery 1 Spells from the Healing Collage

Though they have no restrictions on Learning Clerical Magic

4/Mining Skill

Dwarves and Gnomes both begin with this skill which is closely related to their habitat

This Skill allows both races several Abilities which can be used undergroun

5/Traps ( Large )

This is a Skill all Dwarves begin with and allows Dwarves to Determine if Large Stonework Traps, Pits and Deadfalls

            To Determine if Trap is Detected the GM rolls 3d6 and checks it against the                       Traps ( Large) /2 Skill.